Hello! And welcome to my small page!
This is a small showcase of what I have done, and what is publicly available to others
Twitter: https://twitter.com/Pjbomb2
Discord: Pjbomb2#6129
Email: paytonleather@gmail.com
First off, the main event: TrueTrace, my realtime unity compute shader pathtracer!
With features such as:
- Completely compute based pathtracing - itll run on any GPU!
- ASVGF and SVGF denoisers
- ReSTIR GI For fast accumulation of complexly lit scenes
- Full support for skinned meshes
- Full support for PBR textures and effects with the Disney BSDF
- Fully dynamic objects, allowing them to move independantly in real time
Github
Asset Store
Sample Renders:
Secondly, a simple VDB Loader for Embergen to Unity:
- Easily load VDB grids from Embergen into unity
- Contains the functions needed to read from the grids into your own format
- Contains a simple renderer of Embergen grids that indcludes direct shadowing
Github
Finally, a simple emission mask maker for Unity:
- Creates an emission mask from existing textures based on your parameters
- Allows simple deletion of sections via mouse drag to exclude sections from the mask
- Easily export as a file to the unity assets folder
Github